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SOCOM: Fireteam Bravo 3 Updated Hands-On

This Fireteam makes a good impression with its new features and multiplayer content. We've got an updated look.

The last time we had a chance to see SOCOM: Fireteam Bravo 3 was at a PlayStation Gamers' Day event in April where we were able to get a quick look and feel for the portable game, as well as its new features. At the 2009 Penny Arcade Expo, we were able to meet up with Sony once again to take a look at this third-person shooter on the PlayStation Portable and check out how it plays on the new PSP Go.

The campaign that we played through was set near a ski hill. We actually started off our mission under the ski lifts and slowly infiltrated the quiet town at the base of the mountain. The snowy landscape looked impressive on the PSP's screen, and it was easy to get a handle on the controls. Ryan Eames, the associate producer told us that the development team wanted the game to be user-friendly and accessible to newcomers. The fact that you can play through all the single-player campaigns cooperatively changes the experience entirely. You can play via ad hoc, as well as infrastructure, and we were told that it's really easy to have people jump in and out. Bringing the console experience to Sony's handheld was important to the development team, and the last time this kind of cooperative play was available was in SOCOM Combined Assault for the PlayStation 2.

One of the biggest changes in Fireteam Bravo 3 is the regeneration system, which changes the difficulty considerably because you can always back off and let your teammates take over while you heal. Another new addition is the pseudo-hide system, which may not be as obvious as cover systems in other games, but you can crouch and walk up to an obstacle and automatically keep yourself out of harm's way. Other features that have been tweaked include a free-look camera, which you can use when you zoom in with the D pad. It comes in handy because without a second analog stick, looking around can be tricky sometimes. You can also easily swap between enemies using the R button and stayed locked on to your target.

The controls should feel very familiar to those who've played the previous Fireteam Bravo game. It feels a bit awkward on the PSP Go because it's so small. Your hands might feel a bit cramped when using the analog stick with your right thumb only centimeters away. The buttons feel more responsive, however, but if you like the spaciousness of the other PSP, it will be more comfortable playing on the older models.

Custom missions, formerly known as instant action missions, are included so that once you go through the campaign, you can unlock new content and go through those areas again with new objectives and different enemy placement. It's great to be able to play through all the campaigns with up to three friends, and there's, of course, the obligatory multiplayer that can support up to 16 players with standard Team Deathmatch and Capture-the-Flag modes.

We enjoyed our brief time with the game and welcome the new additions. It looks like SOCOM: Fireteam Bravo 3 is shaping up to be a fairly solid third-person shooter to take with you on the go. Look for the game when it is released on November 17.

26 Comments

  • majergameplayer

    Posted Oct 20, 2009 9:17 pm GMT

    a compleate team on the psp!

  • Mike0193

    Posted Sep 16, 2009 8:35 pm GMT

    Seems pretty neat, especially that online co-op stuff.

  • ADTR-ZERO

    Posted Sep 16, 2009 8:02 pm GMT

    Looks liek crap to me...for one part regen health. Medkits were enough, and no we can be shot multiple times, so much so that we see the light of God staring at us to take us to heaven. And than we go hide behind a dumpster for 15 seconds an were back to normal...that's um...yah that's the tacticle SOCOM I've always loved.

    These are the same people that RUINED the console SOCOM. Maybe I am biased because I hate Slant Six sooooo much for ruining the console franchise. But I can say that nomatter how good this game is it will not be as good as SOCOM FTB1,2.

  • grove12345

    Posted Sep 15, 2009 6:59 pm GMT

    Thought the Fire Team Bravo were horrible due to the narrow levels and auto aimming.

    And i really enjoyed the tactical SOCOM way more. Bigger levels and 4 man squads.

    Well i guess i have to see how this game turns out.

  • jariaya1

    Posted Sep 15, 2009 4:38 pm GMT

    yep im gettin this and assassins creed bloodlines

  • Jak_Napier

    Posted Sep 14, 2009 4:59 pm GMT

    looks cool.

  • cocomacoco

    Posted Sep 9, 2009 11:24 pm GMT

    looks like Vegas2

  • tpeeple1

    Posted Sep 9, 2009 6:31 pm GMT

    This looks so awesome, gameplay sounds fun as well!

  • metalmasterW

    Posted Sep 9, 2009 6:10 pm GMT

    i cant wait to get this game..ive enjoyed both of the previous fireteam bravo titles

  • DBonacci

    Posted Sep 8, 2009 4:26 pm GMT

    Looks great! Can't wait to get it.

  • calebcop

    Posted Sep 8, 2009 9:17 am GMT

    This should be a good game. Maybe better on the Original or 3000 (Which I have.) I have the 2nd and was very impressed.

  • Terrencec06

    Posted Sep 8, 2009 6:57 am GMT

    i loved the first two............

  • Dkila01

    Posted Sep 7, 2009 2:35 pm GMT

    Awesome , it look prettyy good !

  • denicola_a_god

    Posted Sep 6, 2009 1:11 pm GMT

    this game looks pretty cool i like the multiplayer component

  • mayo98wiz

    Posted Sep 6, 2009 11:52 am GMT

    -cjasko94
    I was just commenting on the guy below me, and I agree with you on MGS.

  • cjasko94

    Posted Sep 6, 2009 8:05 am GMT

    @mayo98wiz
    Thats Call of Duty. Why are you comparing the Enemy AI on Call of Duty to the Enemy AI on SOCOM games? Best AI I've seen yet is on Metal Gear Solid 4.

  • mayo98wiz

    Posted Sep 6, 2009 7:15 am GMT

    -Gigler

    I agree about the graphics, but not the AI. Enemies in the first two socoms and all psp versions were good, and fairly smart. But in COD it's not that they are good it's just that your their only target and you constantly see your allies standing around not killing while a platoon of men reigns fire on you.

  • Gigler

    Posted Sep 6, 2009 6:49 am GMT

    Hopefully with all of the chatter about how the gameplays what about the graphical presentation? The graphics of the entire SOCOM series has never in my opinion advanced from the lack luster graphics of the first installment. The AI cant hold a candle to Call of Duty Modern Warfare. Share your thoughts.

  • hero513

    Posted Sep 5, 2009 5:25 pm GMT

    SOCOM AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

  • king_bobo

    Posted Sep 5, 2009 1:18 pm GMT

    Sounds awesome. Love the idea of drop-in, drop-out co-op, and personally I like the idea of health regeneration. There's nothing in this preview that puts me off the game even the slightest