Preview

Star Trek Online Exclusive Hands-On - Starflight and Away Team Gameplay

We get our hands on both the space and ground gameplay of this online game based on the classic TV and motion picture series. Here's our exclusive report.

Space: the final frontier. Seeking out new life and new civilizations. Boldly beaming down to the face of an alien planet while not being the one wearing a red shirt. These are the voyages you'll undertake in Star Trek Online, the Star Trek-themed massively multiplayer online game from Champions Online developer Cryptic Studios and publisher Atari. If you've been following the game, you'll know that it takes place decades after the events in the Star Trek: Nemesis motion picture, so sadly, most of your favorite characters probably won't be returning. On the bright side, the peace treaty between the Federation and the Klingons is breaking down, which means there will be intergalactic war and the chance to zap your enemies into oblivion--both in space and on foot in away team gameplay. We gave both these play modes a shot and have much to report. Note: Please be advised that this story may contain minor spoilers.

Much of the demonstration we played through seemed similar to the content we recently saw at the GamesCom event in Cologne, though this time around, we were actually at the helm and able to play for ourselves. The space mission we played was the same one: an escort mission for a Vulcan ambassador to a Vulcan monastery homeworld. It actually takes place very early in the game right after the tutorial area, and as a result, we were equipped with the starting cruiser-class ship. The game will have three basic classes of ship (escort, cruiser, and science), and while each vessel class will have numerous interchangeable parts that can be swapped in or out to create a distinctive-looking ship, you'll generally be able to tell, at a glance, which class of ship you've got.

We joined a party with several members of the Cryptic team to head out on the mission. The space-faring interface, while perhaps not complete yet, has been tweaked since the last time we saw it, though it seems to have a lot of the same functionality we've previously covered. Both on-the-ground and space combat are "fully RPG-based," in the words of lead producer Craig Zinkievich. That is, while combat takes place in real time, it's not based on reflexes or arcade-style aiming, but rather, on traditional massively multiplayer role-playing-game-style mechanics of targeting enemies and triggering attack skills. These attacks will hit, miss, and deal damage based on your character's level and the level of your character's equipment (in this case, your hand-phasers and your starship).

Space exploration and combat will use controls similar to what you've seen in other massively multiplayer games. You can use the W, A, S, D keys to turn your ship from side to side or pitch its nose up or down; you use the Q and E keys to add to or reduce your throttle speed. (Be advised that the early version of the game we played and its interface are subject to change.) The throttle interface also has two additional buttons that can be clicked: a "reverse" button to throw your ship in reverse and a "full impulse" command that kicks your ship into its highest speed setting at the cost of reduced energy to your ship's other systems (namely your shields and weapons).

Shields are currently set on four points of your ship: fore, aft, port, and starboard (or front, back, right, and left, if you prefer). They are modeled as colored transparencies that hover on all sides of your ship, starting off light blue but eventually turning yellow, then red, and then disappearing entirely once they take enough damage (or, at least until you can reroute enough power to them). The current ship interface has a "paper-doll"-like model of your ship with its four shields at the bottom of the screen, and if you notice one or more of your ship's shields flagging, you can click on that shield to reroute your ship's power to replenish the shield.

You can actually choose to route your powers to engines, shields, or weapons with a series of sliders (that also have preset levels optimized for defense, attacking maneuvers, and so on), and the weapons mounted in the weapon bays of your ship are currently hotkeyed to the number keys. These are generally photon torpedo bays, which have a specific cooldown time associated with them. The larger your ship, the more slots you can have available to install torpedoes or extra banks of phasers--the signature laserlike energy weapons of Star Trek that can also currently be activated by pressing the space bar. Torpedos are powerful but best used against the bare hulls of enemy ships whose shields you've been able to chew away to nothing.

In addition to these abilities, you'll have other abilities unique to your character, which you can unlock either through your character's advancement as a military officer in one of three character classes (a combat-oriented tactical officer; a tech-and-gadgets-focused engineering officer; or a medical-and-research-oriented science officer) or by way of your team of bridge officers who can also be similarly specialized. Your character's abilities include such things as evasive maneuvers, which temporarily enhance your ship's turning speed, and "brace for impact," which is a last line of defense against bursts of heavy damage caused by explosions of spacecraft. Your crew, on the other hand, can provide such handy science officer abilities as a tractor beam to drag enemy ships into range or tachyon beams to drop enemy shields. There are also engineering abilities, such as spot repairs of your hull, emergency power to shields, or even the tactical officer's photon torpedo salvo, which lets you launch three rounds simultaneously rather than just the one--devastating to an enemy ship with no shields.

Our mission escorting the Vulcan ambassador went more or less as described in our GamesCom coverage, but it escalated when Klingons intercepted our convoy and demanded the surrender of the ambassador by claiming he was an evil shape-shifter. Yeah, right. And miss the chance to take this cruiser-class ship into battle? Soon, we were engaged in ship-to-ship combat with the Klingons, following the lead of the Cryptic developers to focus in on either the enemy ships that were the most dangerous targets or the easiest prey. Cruiser-class ships aren't the fastest in the game, so we found that jousting didn't really work as well as simply keeping our noses pointed at a specific shield area on an enemy ship and unloading phaser fire until the enemy ship's shields dropped and we could launch a torpedo salvo. We had a few cases of near-disaster as we got too close to an enemy flagship just as it was exploding. But fortunately, we managed to stay clear of the major blasts and from the damaging, bright-blue "warp plasma" that will sometimes hover in the wake of an exploding ship.

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88 Comments

  • seabassman

    Posted Nov 5, 2009 7:45 pm PT

    Is anyone else here a virgin?

  • Neill1000

    Posted Nov 3, 2009 2:25 pm PT

    Excellent!

  • ihsangamerz

    Posted Oct 24, 2009 5:04 pm PT

    WoW....fAnTaStIc

  • gamercosti

    Posted Sep 27, 2009 4:01 pm PT

    almost 4 posts without somebody saying "wow"

  • djpetitte

    Posted Sep 15, 2009 6:55 pm PT

    This should be good!

  • JoeBobKill25

    Posted Sep 10, 2009 5:04 pm PT

    I think I may have been whining a bit too much about a $15 monthly fee. After a little further research into MMOs, I realize that the monthly fee is actually beneficial for players really interested in the game. More content, maps, storylines are created as the months go by making the game much better to play. However, I hope MMOs get to the point where they add a year's worth of playing for $100 or something similar. That way I can pick it up whenever I want and take a break whenever I want.

  • oflow

    Posted Sep 10, 2009 4:56 pm PT

    I dont see the problem with the $15/month. If you dont play MMOs and you just buy games they cost $39.95-59.95 per game and then they also might have DLC that cost more money. If you buy multiple games per month your spending just as much if not more per year on individual games as you are on MMOs. MMOs update their games constantly and $15 is a pretty trivial price.

  • axhed

    Posted Sep 10, 2009 9:27 am PT

    the problem i'm having with the $15/mo is that after sinking 3 yrs and $700 into wow, that 15gb installation is still sitting on my hd but i can't do anything with it unless i pay another $15. i won't be getting into any more mmo's unless they have a lifetime subscription option or suitable free-to-play/microtransaction setup.

  • DarthMK

    Posted Sep 9, 2009 12:57 am PT

    To the people who complain about the 15$. If someone can't spent 15$ a month for video games then gameing is the wrong hobby. A single game - which often only lasts 8-12h costs 3-4 times as much.

  • Nuclear_Kernel posted Sep 8, 2009 11:27 am PT (does not meet display criteria. sign in to show)

    Nuclear_Kernel

    Posted Sep 8, 2009 11:27 am PT (hide)

    It sounds boring. The other posters noticed that this game doesn' t respect the creed of the Federation.

  • khallus

    Posted Sep 8, 2009 9:27 am PT

    Is anybody excited about this MMo at all?

  • Obscenemuse

    Posted Sep 8, 2009 8:03 am PT

    Blitz8529- Though I agree with you, I have to say only up to a certain point. I to am a MMO player and have sold many people on the idea of joining me with the promise of saving money for thier means of entertainment. I myself used to spend at least 100$ a week on beer and Pizza before I started playing, but when you take 15$ a month and times that by 3 years then add the cost of the games in my case 30/40/45$ for the game and the expansions you are already up to 745$.

    Then if you start to go a little overboard like so many people do and factor in Computer Upgrades of all out purchases you can get well into the thousands of dollars for as little as ONE video game. so if you calculate all my totaly MMO related costs then break it down over the entire time I played it it would come out to 500$ a year for 3.5 years for pretty much one game. Thats not even calculating Internet costs and its broken down to roughly 40$ a month.

    So though you CAN save money, you can also go deeply in debt if you are not careful.

  • sabin292

    Posted Sep 8, 2009 5:39 am PT

    Don't realy see anything new or interesting that this game brings to the MMO stage. It would probably draw the hardcore Star Trek fans,but not me, i'd rather w8 for TOR to come out.

  • Col-Neil

    Posted Sep 8, 2009 5:04 am PT

    With the amount of star trek fans world wide this game will easily make a ton of money in no time

  • Blitz8529

    Posted Sep 8, 2009 12:44 am PT

    If you can't afford the subscription fee of $15 a month you have other things to worry about and your computer probably won't run it anyways. Pretty much any other form of entertainment will cost you 2 to 10 times more for a couple hours. Get a few friends to play with you or your girl (If your lucky to find one that doesn't think games are stupid) and you will save hundreds of dollars a month.

  • mightyflapjack

    Posted Sep 7, 2009 9:32 pm PT

    One thing that killed Star Wars Galaxies was the missing 'space combat' that is so important for any Star Wars game to make it feel like Star Wars. The fact that it is missing from this (and has been missing from all the KoTRs as well, except in very small snippits) makes me sad.

  • JoeBobKill25

    Posted Sep 7, 2009 9:26 pm PT

    Funny, so everyone should be able to afford a $15 or $30 monthly fee for an MMO as long as they have a job? Most might be able to afford to play ONE MMO at that price... even then, it would be hard to justify the expense with a salary of less than $30,000 a year. For some people, 15 or 30 dollars a month makes a person pause.. especially when that is factored into a tight budget. I love star trek and hope this game is good... but accusing someone of not having a job because he/she is disappointed in the monthly fee is really bad taste.

  • Targzissian

    Posted Sep 7, 2009 5:59 pm PT

    Seeing as the Federation and the Klingons both live in the same galaxy there is not much likelihood of "intergalactic war" between them. Interstellar war, sure. Perhaps it marks me as a nerd, but I'm annoyed when people use astronomical and scientific terms improperly. Hmmm... Also, in Star Trek, isn't the galaxy surrounded by some kind of energy barrier? That makes intergalactic war even less likely.

  • Crazyeye78

    Posted Sep 7, 2009 10:48 am PT

    Lol Nevsek, yeah all the complaining about 15 dollars a month is getting old. I see it with every new MMO. Is it going to be free, God I hope not.

  • airsoftmanic

    Posted Sep 7, 2009 10:19 am PT

    still waiting for a monthly fee pricing, if its under £10, im interested, if not, better luck next time greedy c**ts

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