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  • video

    The Secret World Interview

    PAX 2009: Funcom's development team discusses work on its upcoming massively multiplayer online role-playing game.

  • news

    The Secret World Updated Impressions

    Imagine that all of the myths and legends you've heard over the years were all true. Imagine that everything you thought was impossible is now a part of your reality. In Funcom's upcoming massive multiplayer online game, there are certainly more secrets to be uncovered. At the 2009 Penny Arcade Expo, the creators revealed a few tantalizing details about The Secret World, which is set in modern times with real-life locations. We met with director and producer Ragnar Tornquist and lead designer Martin Bruusgaard...

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  • video

    Star Wars: The Old Republic PAX 2009 Live Presentation

    The LucasArts/BioWare live presentation from PAX 2009 in its entirety. Complete and uncut!

  • news

    Final Fantasy XII vets talk game localization

    Who Was There: Former Square Enix employees Alexander O. Smith and Joseph Reeder share the process of game localization with the 2009 Penny Arcade Expo audience on the final day of the show.

    What Did They Talk About: Smith and Reeder's presentation went over a laundry list of points they keep in mind as they tackle a localization project. Using Final Fantasy XII in most of their examples, they discussed what they do to create the best experience possible for English-speaking gamers.

    One of their...

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  • news

    Teenage Mutant Ninja Turtles: Arcade Attack Hands-On

    Ubisoft is bringing these heroes in a half-shell back in full force to celebrate the franchise's 25th anniversary, with games such as TMNT: Smash-Up, TMNT: Turtles in Time Re-Shelled, and the recently announced TMNT: Arcade Attack for the Nintendo DS. Arcade Attack was being shown for the first time at the 2009 Penny Arcade Expo, and we got a chance to play through this side-scrolling beat-'em-up and face the menacing Hun.

    Who's Making This Game: Ubisoft is in charge of developing and publishing TMNT: Arcade Attack.

    What The Game Looks Like: Fans of the original TMNT comics will appreciate the direction that this game is going, because this original story is told through lightly animated black and white comic-book-style panels. Once you're in the game, the visuals will remind you of the new cartoon series, so there's a little something for everyone.

    What There Is To Do: Like in the coin-op classics from the past, you play as any one of the four brothers--each with unique stats--and beat up members of the Purple Dragons stage by stage. There's two-player local wireless so you can play through the levels cooperatively with a friend. We were told that after playing through the story mode, you can unlock a survival mode. Continue Reading »

  • video

    Star Wars: The Old Republic Demo from PAX 2009

    See the Star Wars: The Old Republic demo from PAX 2009. The demo features a look at the bounty hunter class and much more.

  • video

    Star Wars: The Old Republic Coruscant Reveal Trailer

    See the Coruscant reveal trailer that debuted at PAX 2009.

  • news

    Are farming sims the future of gaming?

    Who Was There: On the third and final day of the 2009 Penny Arcade Expo, Andrew Mayer delivered a talk titled "The Future of Gaming: You Don't Know What You're Going to Get." A game-industry vet in the more casual and social-gaming spaces, Mayer currently serves as a user experience consultant for MediaShifter.

    What He Talked About: Mayer's forward-looking session began with a look at the past and present, namely as it pertained to hardware. According to Mayer, hardware has traditionally driven innovation and evolution in the game industry, but it has reached a point where technical capabilities are no longer driving the market. Continue Reading »

  • news

    Harmonix jams at Rock Band Network Panel

    SEATTLE--Yesterday at PAX 2009, a few folks from Harmonix got onstage and held a panel about the recently announced Rock Band Network, a service designed for up-and-coming bands to take their own music and turn it into playable songs in Rock Band 2. We've recently covered Rock Band Network in fairly thorough detail, first after taking a trip out to New York for a press event Harmonix held for journalists to get their first look at the service, and then later when we followed that up with an interview with Harmonix's vice president of product development, Greg LoPiccolo.

    Most of what was covered in the panel was thus old news to us, but it still wound up being a pretty entertaining show. Much of that was thanks to the presence of the officially endorsed singer-songwriter of geeks everywhere, Jonathan Coulton. You may know Coulton as the artist behind "Still Alive," the song that closed out Portal and was later released as a free download in the original Rock Band. Coulton seemed like an odd addition to what was a mostly technically oriented discussion of the ins and outs of the service, especially when he took to the stage to play an acoustic rendition of his song "The Future Soon" roughly halfway into the panel for reasons unknown to the audience other than, hey, it's Jonathan Coulton. Continue Reading »

  • news

    No More Heroes 2: Desperate Struggle Hands-On

    Suda 51's development studio Grasshopper Manufacture first introduced players to Travis Touchdown and the eccentric residents of Santa Destroy in 2006's fantastic No More Heroes, an original third-person action game for the Wii. Travis and company are back in No More Heroes 2: Desperate Struggle, which is due early next year for the Wii. The first demo of the upcoming game was playable in Ubisoft's booth on the Penny Arcade Expo 2009 showfloor.

    Who's Making This Game: Grasshopper Manufacture.

    What The Game Looks Like: Although NMH2 sticks to the graphical style of the original game, there are a number of enhancements. From what we saw in the demo, No More Heroes 2 has undergone some graphical tweaks that give it a sleeker look. The character shading has been refined, and Travis sports a higher level of detail. The onscreen interface is roughly the same, although there's a goofy revamp of the energy katana charge interface that's well in line with the game's irreverent sense of humor. The only hitch is the game's camera, which, as in the original game, can set itself at some irritating angles. Continue Reading »

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